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Nickelodeon Animation

I started in the industry at Nickelodeon. Since then, I have worked there, left, and come back to work as a Texture Artist, Lead Texture Artist, Lead Look Development Artist, to a CG Supervisor.

My proudest accomplishments are helping create, then train others, on Nickelodeon's xgen grooming pipeline. I also introduced the Adobe/Allegorithmic Substance Suite as the premiere surfacing software for all new series.

Last Project:

Monster High series

CoProduction With Mattel and Nick

Other Credits Include:


Santiago of the Seas

Adventures in Wonder Park



TMNT (2012)

Wally Kazam

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