NICKELODEON ANIMATION

I got my start in the industry at Nickelodeon in 2011. Since then, I have worked there, left, and come back to work as a Texture Artist, Lead Texture Artist, Lead Look Development Artist, to now a CG Supervisor.

My proudest accomplishments are helping create, then train others, on Nickelodeon's xgen grooming pipeline. I also introduced the Adobe/Allegorithmic Substance Suite as the premiere surfacing software for all new series.