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I started in the industry at Nickelodeon. Since then, I have worked there, left, and come back to work as a Texture Artist, Lead Texture Artist, Lead Look Development Artist, to a CG Supervisor.
My proudest accomplishments are helping create, then train others, on Nickelodeon's xgen grooming pipeline. I also introduced the Adobe/Allegorithmic Substance Suite as the premiere surfacing software for all new series.
Monster High series
CoProduction With Mattel and Nick
Other Credits Include:
Santiago of the Seas
Adventures in Wonder Park
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